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| Poker is played all over the world. It has been called the national card game of the United States of America, where it developed its present form. Poker ranks with blackjack among card games. Although the betting element is central to both games, they also allow for great skill; it is this that sets them apart from most pure gambling games. |
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| Rules which apply to all types of poker |
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Equipment |
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- One standard deck of 52 cards
- One or two jokers as "wild" cards if desired
- Betting chips or cash
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Players |
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| Two to eight or more. Certain forms
of poker can be played by up to 14 people. No alliances are allowed;
a player may play only for himself |
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Basic terms |
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The usage of some poker terms is
not standard. In the following text a "hand" means the cards,
or the particular combination of cards held by the player.
A single game, from one shuffle to then next, is here called a "play"
(rather than a "hand") |
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Objective |
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Each player tries to maximise his
winnings. On each play all bets are put into a common pool (the "pot").
One player wins the pool on a play if:
- he holds a higher ranking hand than anyone still betting at the
end (the "showdown"); or
- all other players drop out of the betting before the showdown
in the belief that they cannot win
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Rank of cards |
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| Cards rank in the normal order. Ace
usually ranks high, except in the 5,4,3,2 ace sequence; in a "high-low"
game it may rank either high or low. Sometimes low ranking cards (2s,
3s and even 4s and 5s) are removed from the deck to speed up the game.
The suits are not ranked. |
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Poker Hands |
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| In standard poker all hands must,
for scoring (showdown) purpose, contain 5 cards, although fewer or more
than this may be held at different stages of the game. The following
hands are universally recognised. Each hand loses to the one listed
before it, and defeats he one listed after it. This order derives from
the mathematical probabilities involved. |
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Straight flush |
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| Five cards in sequence if the same
suit. (A, K, Q, J, 10 of the same suite is known as a Royal flush) |
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Four of a kind or "fours" |
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| Four cards of one denomination with
one unmatched card |
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Full house |
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| Three cards of one denomination and
two cards of another denomination |
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Flush |
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| Five cards of the same suit, but
not in sequence |
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Straight |
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| Five cards in sequence, but not of
the same suit |
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Three of a kind "threes" |
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| Three cards of the same denomination
and two unmatched cards |
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Two pairs |
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| Two cards of one denomination, two
cards of another denomination and one unmatched card |
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One pair |
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| Two cards of one denomination and
three unmatched cards |
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High card |
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| Five unmatched cards |
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| Other hands are sometimes accepted
locally (e.g. "blaze" denotes five court cards) Their inclusion
and their ranking should be agreed before the games begin. |
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Hands of the same rank |
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When poker hands are of the same
rank, the winning hand is decided by the rank of the cards involved.The
following rules apply where no wild cards are used
- Straight flush: the highest ranking card in the sequence decides
the best hand. Thus a royal flush is the highest when there are
no wild cards. Note that the Ace in a 5, 4, 3, 2, ace sequence ranks
low, so this hand would be beaten by a 6, 5, 4, 3, 2. The same rule
applies to straights
- Four of a kind: the hand with the highest ranking matched card
wins.
- Full house: the hand with the highest ranking "three of a kind"
wins
- Flush: the hand with the highest ranking card wins. If the highest
cards are the same denomination, the next highest are compared.
This continues down to the lowest, until a difference is found.
- Straight: as for a straight flush
- Three of a kind: as for a four of a kind
- Two pairs; the hand with the highest raking pair wins. If the
higher pairs in the two hands are the same, the lower pairs are
compared. If both pairs in the two hands are the same, the hand
with the highest unmatched card wins.
- One pair: the hand with the highest ranking pair wins. If the
pairs in the two hands are the same, the highest unmatched cards
are compared. If these are the same, the next highest are compared.
If these are the same, the next highest are compared. This continues
down to the lowest, until a difference is found
- High card: as for flush
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Hands tie |
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| Hands tie if they contain exactly
the same denominations; the suits are irrelevant. Hands that tie as
highest in the showdown divide the pool between them. If the pool is
not exactly divisible, the amount left over goes to the player who was
"called" (i.e the player who made the highest bet) |
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Wild cards |
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Sometimes at the beginning of a
game the players decide to designate certain cards "wild". A wild card
is one that may represent any denomination. Any card or any group of
cards may be designated, but the following are popular choices:
- The joker (or two jokers);
- The "deuce" or 2 of spades if the jokers are not available ;
- All the deuces
- All the deuces and "treys" (the 3s)
- Red 10s
In some forms of the game, a card that occupies a particular position
in the game may count as wild, for example each players "hole" (concealed)
card in some stud poker games. Two alternative rules govern the use
of a wild card. The holder may either:
- use it to represent any card (denomination and suit) he does
not hold ; or
- use it to represent any card, even if he holds that card.
In either case, a wild card ranks the same as the card it represents.
If a joker is used as a wild card, it may be used either like any other
wild card or, alternatively as a "bug". The bug may be used to represent
only an ace or any card the player needs to complete a straight or a
flush. Again, the use of the joker as the bug may or may not be limited
to cards not held by the players. |
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Hands with wild cards |
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Wild cards rank exactly the same
as the cards they stand for, so when comparing hands of the same rank,
ties are possible between same denomination fours, full houses and threes.
With fours and threes, the rank of the other cards in the hands decides
the winner where possible. If hands with wild cards are identical rank,
the hand with no or fewer wild cards, wins. If there are the same number
of wild cards, the hands tie.Where wild cards are used for any card
(even one held by the player) two new hands are possible.
- Five of a kind: five cards of the same denomination. This ranks
as highest hand, above a straight flush.
- Double ace high flush: a flush including two aces. This ranks
above flush and below full house.
Sometimes a wild card my be used only to make a five of a kind- but
not to make double ace high flush. This must be decided before start
of play. |
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Prohibitions |
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- A player may not1. attempt to make a private arrangement with
any other player (e.g. divide the pool without a showdown) ;
- waive his turn as a dealer, unless physically unable to deal;
- look at the discards (either before or after the showdown), at
undealt cards, at another players hand, or at a hole card ( in stud
poker);
- take chips or money from the pool during play, except as correct
change for a verbally stated bet;
- leave the table taking his cards with him (he should ask another
player, preferably a non-active one, to play his hand for him -
if he fails to do so and misses his turn, his hand is dead)
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Bluffing |
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| Bluffing is allowed (i.e. trying
to mislead other players by statement, actions or manner). Bluffing
may include making announcements out of turn about one's hand or plan
of playing so as to make one's hand seem weaker than it is. Sarcasm,
heckling and derision are allowed - help is not! |
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Betting intervals |
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In a single play there will be at
least one betting interval, and normally two or more. These always follow
receipt of cards by player but the precise number and when they occur
depend on the form of poker being played.
In each betting interval, a certain player will have the right to bet
or not to bet first. (How he is chosen depends on the form of the game).
Thereafter players bet or do not bet in a clockwise rotation. |
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Principles of betting |
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All bets on a play are placed together
near the centre of the table to form a pool. One player bets first ("opens
the betting"). Thereafter, each player in turn must either "drop out",
"stay in" or "raise".In his turn, a player announces what he is doing
prior to placing any chips in the pool.For a first bet or a raise, he
also announces the amount of the bet or the raise.A bet is not considered
made until the bettor has removed his hand from the chips bet: until
then it can be withdrawn.
- Drop out (or "fold"): the player discards his hand and gives
up his chance of winning the pool on this play. A player may drop
out at any time, even if he has previously bet on this play or in
this interval; but any chips he has already bet remain in the pool
and go to the pool winner. A player who has dropped out is no longer
"active" and may not take further action in this play.
- Stay in (or "call" or "see"); the player puts in just enough chips
to make the total bet he has bet so far in this play exactly equal
to the total bet by the payer with the highest total bet.
- Raise up (or "up" or "go better"): the player puts in enough chips
to stay in, plus an additional number. The additional amount is
that by which he "raises the last bet". Every other player in the
game must either then stay in(by bringing his total bet up to the
raises amount), drop out, or raise again ("reraise")
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Checking |
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| Checking is allowed in many games
of poker. A player who checks at the beginning of a betting interval
stays in the game for the moment without making a bet. If all payers
check, the betting interval ends. But if one player bets, the interval
continues as usual: all other players (including those who have checked)
must now stay in, drop out or raise. To stay in, a player who has checked
must equal the highest bet made so far. If all players check on the
first betting interval, the play is void and ends. The next player in
turn deals the round |
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End of the betting interval |
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The betting interval ends when either:
- all players have checked;
- only one player is still active (and therefore wins), all the
others having dropped out; or
- the bets of active players are equalised. This happens when all
players still active have put equal amounts in the pool and the
turn has come around again to the last person to raise (or, if no
one raised, to the person who opened the betting): he may not then
raise again. AS long as the bets are unequal any player may raise,
but as soon as the bets are equal, no one may raise.
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Passing |
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Passing may mean either:
- To drop out; or
- to check (where checking is allowed)
In games where checking is allowed, a player who says "pass" is assumed
to be checking, if checking is available to him. (A player shows that
he is dropping out by discarding his hand). Games in which no checking
is allowed are referred to as "pass and out" (or "pass out" or "bet
and drop"). |
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Sandbagging |
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Sandbagging is poker slang for either:
- checking to disguise a good hand - this is sometimes considered
unethical, but is better accepted as a regular part of bluffing;
or
- constant raising or re-raising by two players, forcing a third
along with them if he wishes to stay in the play.
Raising to force out other players is an essential part of poker, but
beyond a certain point it can spoil the game's character. Two optional
rulings can keep it in check: limiting raises, and freezing raises.
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A limit on raises |
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A limit on raises is often agreed
beforehand. Possible limits are
- three (or sometimes two) by one player in one betting interval
- a total of three by all players in one betting interval.
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Freezing the raise |
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| Freezing the raise is becoming accepted
procedure. If there have been two or more raises (whether by one or
several players), in a single betting interval, any player who has not
raised in that betting interval may "freeze the raise". In
addition to betting sufficient to stay in, he bets a previously agreed
amount, usually two to five times the normal maximum bet. Other active
players must then drop out or stay in by equalling his bet. This action
only freezes the raise for this betting interval. |
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Side bets |
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| Side bets are sometimes made between
players. For example, in a "high card bet" in stud poker,
players bet on who will have the highest first upcard. |
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Bonuses |
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| It is sometimes agreed before play
that on, showdown, a player holding a royal flush, straight flush, or
four will receive a payment from each player, whether active or not.
The amount agreed is usually three to five times the maximum bet. |
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Betting prohibitions |
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A player may not:
- bet for another player
- borrow money or chips from another payer during a play;
- take back a bet after it has been placed in the pool and the
bettors hand has been removed. An inadequate bet must be added to,
otherwise it is lost and the payers cards are dead.
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Betting limits |
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| The system to be used must be decided
upon before play. The betting limits are also the raise limits. Note
that a player forced to bet, for example, the maximum amount to stay
in, may still in that turn raise by the maximum (an by any lesser amount). |
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Specified limits |
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Fixed minimum and maximum amounts
are specified before play starts. Sometimes it is agreed that either
- any amount between the limits is acceptable as a bet or raise;
- only specified amounts between the limits are acceptable as a
bet or raise ; or
- no amount between the limits is acceptable as a bet or raise.
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Specified limits, varying |
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| The minimum and maximum limits change
during play ; for example limits for the final betting are always twice
the earlier limits. |
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Last bet limit |
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The opening bet is agreed by agreed
limits. Thereafter, the maximum bet or raise is the amount put in the
pool by the previous bettor's actions.Players must decide that either:
- each betting interval recommences at the original limits or ;
- continuous growth is allowed over a single play.
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Pot limit |
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| The opening bet is governed by agreed
limits. Thereafter, the maximum bet or raise is the total amount in
the pool at that time. To calculate this, a player wishing to raise
may include in the pool total the sum needed for him to stay in. Agreement
on an absolute maximum is still necessary. |
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Table stakes |
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Before the session, each player
puts any amount of money he wishes onto the table, or buys chips to
that amount. ( A minimum is agreed beforehand, and sometimes a maximum
too.) Any amount a player wins is added to his table amount. He may
also from his own pocket, increase the table amount - but not during
a play, and only by at least the agreed minimum. During a play a player
may not:
- Borrow from or owe money to the pool;
- decrease his table amount or withdraw chips from it
- sell chips back to the banker until he withdraws from the game.
The maximum betting limit for a player is his table amount at the time
(the minimum is the amount agreed beforehand). If a players table amount
is used up in a play, he has the right to remain in for the main pool
showdown. Any amounts bet by other players, above the amount he has
bet, are put into a side pool. |
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No limit |
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| A player can bet or raise any amount.
He may borrow during a play, if he can, but he may not put IOUs in the
pool. To stay in, he must equal the highest bet. IN the old no limit
games a player had 24 hours to raise the money for a bet. No limit games
have no virtually disappeared. |
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Freeze out |
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| This can be played with any limits
system except table stakes. Before the session, each player puts an
equal number of chips on the table in front of him. Winnings are added
to this amount, but no players may add new chips, lend chips or remove
chips from the game. As soon as a player has lost all his chips, he
drops out. The session continues until one player has won all the chips. |
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Jackpot |
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| This ruling can be played with any
limits system. It applies if all other players drop out in a play, after
one player has opened the betting. In the next play and before the deal
the other must each "ante"(put) into the pool an amount equal
to the single bet made in the previous play. The new maximum limit (for
this play only) is the total amount now in the pool before play starts
(providing that this is higher than the normal maximum). The minimum
is as usual. |
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Whangdoodle |
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| This ruling can be played with any
limits system. After the appearance of any very good hand (e.g. full
house or better), the usual or opening limits are doubled for the next
play. Sometimes the special limits hold for the next round of play i.e.
one deal by each player. |
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